Tanus Feydark

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First Floor

Second Floor

Third Floor

Fourth Floor

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Fourth Floor

Fourth Floor - Attic

Attic
Extra linen, winter clothes, and other various items are stored in the attic. The walls slope to a point near the ceiling. Additionally, the attic holds all of the metal shutters that were commissioned a long time ago. Entrance to the attic is from trap doors that open on top of the hallways of the third floor.

Safe Room
The House has close ties to the thieve's guild of Newmoon. A safe room is located here for any thieves that might be wanted by the law.


Tanus's Study
Most of Tanus's time, when not spent frolicking, is spent in this disorganized laboratory. A staircase leads downards to the third floor, at the top of which is a locked door protected by a fire trap; any intruders within 5' suffer 10d4+10 hp of magical fire damage. A magic mouth has also been cast on the door, and it warns anyone (besides Tanus) that "bodily harm will be inflicted upon you if you continue upstairs".

The Lab and Forge
In the middle of the lab stands a thick desk made of obsidian. Writing appears to be etched into the stone slab, though in fact it is an explosive rune; those reading it suffer 6d4+6 hp of damage with no saving throw. On the shelves that line the walls of this room are various beakers and mysterious containers that make up a mage's lab. If you're using Player's Option: Spells and Magic, then the lab only contains enough ingredients to make two potions (which have already been made). A long table stands further back in the room and appears to be used primarily for dissecting. Monster specimens that might be of interest include umber hulk eyes, dark naga eyes, lernaean hydra eyes, medusa blood, giant eagle feathers, neogi venom and hair, hell hound saliva, a manotaur's head, a troll's hand, and part of a bulette's carapace. In addition, beholder eyes that once contained the power to disintegrate, slow, and cause death can be found floating in jars, in addition to seven eye stalks. On one of the shelves lies a slender volume with the alchemical formulas for brewing potions of Speed and Fire Giant's Strength. Further back from the staircase and near one of the chimneys is a small forge.

Summoning Circle
This room was originally designed to conjure or dismiss extra-planar creatures. It is of appropriate size for dismissal, ensnarment, banishment, binding, and gate type spells. However, the circle inlaid on the floor is still unfinished, and as such does not confer any bonuses.