Arkham:Mary OBannion: Difference between revisions

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New page, mostly a copy of Alistair
 
Updated
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|-
|-
| '''Agility'''
| '''Agility'''
| 5+
| '''Knowledge'''
| 6
| 6
| '''Knowledge'''
| 5+
|-
|-
| '''Athletics:'''
| '''Athletics:'''
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| 6
| 6
| '''Melee Combat'''
| '''Melee Combat'''
| 6
| 5+
|-
|-
| '''Presence'''
| '''Presence'''
| 5+
| 6
| '''Ranged Combat'''  
| '''Ranged Combat'''  
| 6
| 4+
|-
|-
| '''Intuition'''
| '''Intuition'''
| 6
| 6
| '''Lore'''
| '''Lore'''
| 4+
| 6
|-
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|}
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| colspan="2" style="text-align: center; width: 100%; min-width:356px; background-color: #f1f1f1;" | '''Knacks'''
| colspan="2" style="text-align: center; width: 100%; min-width:356px; background-color: #f1f1f1;" | '''Knacks'''
|-
|-
| style="min-width:200px; width: 10%" | '''Inspirational Healing'''
| style="min-width:200px; width: 10%" | '''Killing Blow'''
| ''Faith'' Complex action using '''Lore'''. Success: target heals 3 damage. 3 successes: add dice healed to their dice pool.
| When your character inflicts an injury, add 1 to the result of the injury roll.
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| The wearer reduces the damage taken from melee attacks by 1, to a minimum of 1. ($30)
| The wearer reduces the damage taken from melee attacks by 1, to a minimum of 1. ($30)
|-
|-
| 4 Petrol Bombs
| Two Colt 1911 Pistols
| Damage: 1, Injury: special, Range: 40', Single use.
| Damage: 2, Injury: 3, Range: 75', Ammo: OO (2). ($36.75 each)
|-
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Revision as of 22:00, 22 March 2026

Back to the list of characters

Mary O'Bannion
Caucasian woman, 25 years old, 5'7" and 155 lbs
Hunter archetype

Overview

The daughter of the current O'Bannion patriarch, Mary is an active member of the O'Bannion criminal outfit in Arkham.

Character

Archetype: Hunter Total XP Earned: 0
Personality: Ambitious Unused XP: 0
Insight: 1 Money: $3
Skills
Agility 5+ Knowledge 6
Athletics: 6 Resolve 5+
Wits 6 Melee Combat 5+
Presence 6 Ranged Combat 4+
Intuition 6 Lore 6
Knacks
Killing Blow When your character inflicts an injury, add 1 to the result of the injury roll.
Gear
Lucky foot Once per session, perform a simple action to recover one Insight. ($0)
Stick of gum Once per session, perform a simple action to remove one Horror. ($1)
Cape When performing a reaction to avoid a ranged attack, the wearer may reroll the result once. ($15)
Heavy clothes The wearer reduces the damage taken from melee attacks by 1, to a minimum of 1. ($30)
Two Colt 1911 Pistols Damage: 2, Injury: 3, Range: 75', Ammo: OO (2). ($36.75 each)

Family

To do

Occult Ties

... add info here...