Warhammer:Corwyn-Elf-Wizard: Difference between revisions

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Added some spells
 
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Religion:
Religion:
* Asuryan the Creator
* Asuryan the Creator
Spells:
Elementalism Spells:
* Lightning Blast (CV2)
* Lightning Blast (CV2)
** Range: Long. Targets suffers 4+Potency damage, or 5+Potency if they are armored.
* Create Spring (CV1)
* Create Spring (CV1)
** Potency 1 is enough for you and your companions.
* Spontaneous Combustion (CV2)
* Spontaneous Combustion (CV2)
** Range: Medium. Target is Ablaze, with a Hazard rating equal to your spell's Potency.
Battle Magic Spells:
* Oaken Shield (CV 3)
** Gain +2 to Resilience, or +1 if already wearing armor. Applies to Potency allies and yourself.
* Fireball (CV 3)
** Range: Long. All creatures within Close range of target suffer 5+Potency damage and ''Prone''.
* Staunch (CV 2)
** Treat 1 wound. If Potency > # of Wounds, then heal a wound instead.


Resilience: 3
Resilience: 3

Latest revision as of 01:42, 11 August 2026

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Corwyn
High Elf, Arcane Wizard
male, 101 years old, 6'2" and 195 lbs

On a sabbatical leave after having finished his studies at...

See https://grimdragonstudio.com/en/character-generator/tow-rpg

Notes
Origin Talents:

  • Touched by the Winds
  • Lightning Reflexes

Origin Lores:

  • High Elf Realms
  • Literacy
  • Academic Lore (Anatomy)

Career Lores:

  • Magic Lore (Elementalism)
  • Literacy
  • High Society

Assets:

  • Heirloom Wargear

Trappings:

  • Staff
  • Dagger
  • Burgher's Apparel
  • Arcane Paraphernalia
  • Writing Kit

Contacts:

  • The Greater and the Good: Karoline von Kassel -- shared a drink
  • Weird Muntz -- they owe me a favour

Skills:

  • Skill 3->4 is Charm

Religion:

  • Asuryan the Creator

Elementalism Spells:

  • Lightning Blast (CV2)
    • Range: Long. Targets suffers 4+Potency damage, or 5+Potency if they are armored.
  • Create Spring (CV1)
    • Potency 1 is enough for you and your companions.
  • Spontaneous Combustion (CV2)
    • Range: Medium. Target is Ablaze, with a Hazard rating equal to your spell's Potency.

Battle Magic Spells:

  • Oaken Shield (CV 3)
    • Gain +2 to Resilience, or +1 if already wearing armor. Applies to Potency allies and yourself.
  • Fireball (CV 3)
    • Range: Long. All creatures within Close range of target suffer 5+Potency damage and Prone.
  • Staunch (CV 2)
    • Treat 1 wound. If Potency > # of Wounds, then heal a wound instead.

Resilience: 3

Languages: Reiksland, Eltharin

Status: Silver XP: 0
Fate: 1 Speed: Normal
Characteristics
Weapon Skill 3 Melee 2
Defence 3 (+1 skill)

Ballistic Skill 3 Shooting 2
Throwing 2

Strength 3 Brawn 2
Toil 2

Toughness 3 (+1 origin) Survival 2
Endurance 2

Initiative Favored 3 Awareness 3 (+1 origin)
Dexterity 2

Agility Skill 3 Athletics 3 (+1 origin)
Stealth 2

ReasonFavored 4 (+1 origin) Willpower 4 (+1 origin, +1 skill)
Recall 3 (+1 origin)

Fellowship Favored 4 (+1 origin) Leadership 3 (+1 skill)
Charm 4 (+1 skill, +1 bonus)