Arkham:Mary OBannion: Difference between revisions
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| '''Insight''': 1 | | '''Insight''': 1 | ||
| '''Money''': $ | | '''Money''': $5.50 | ||
|} | |} | ||
{| style="border: 0; table-layout: fixed; width: 100%;" | {| style="border: 0; table-layout: fixed; width: 100%;" | ||
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| '''Agility''' | | '''Agility''' | ||
| 5+ | |||
| '''Knowledge''' | |||
| 6 | | 6 | ||
|- | |- | ||
| '''Athletics:''' | | '''Athletics:''' | ||
| Line 40: | Line 40: | ||
| 6 | | 6 | ||
| '''Melee Combat''' | | '''Melee Combat''' | ||
| | | 5+ | ||
|- | |- | ||
| '''Presence''' | | '''Presence''' | ||
| | | 6 | ||
| '''Ranged Combat''' | | '''Ranged Combat''' | ||
| | | 4+ | ||
|- | |- | ||
| '''Intuition''' | | '''Intuition''' | ||
| 6 | | 6 | ||
| '''Lore''' | | '''Lore''' | ||
| | | 6 | ||
|- | |- | ||
|} | |} | ||
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| colspan="2" style="text-align: center; width: 100%; min-width:356px; background-color: #f1f1f1;" | '''Knacks''' | | colspan="2" style="text-align: center; width: 100%; min-width:356px; background-color: #f1f1f1;" | '''Knacks''' | ||
|- | |- | ||
| style="min-width:200px; width: 10%" | ''' | | style="min-width:200px; width: 10%" | '''Killing Blow''' | ||
| | | When your character inflicts an injury, add 1 to the result of the injury roll. | ||
|- | |- | ||
|} | |} | ||
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| The wearer reduces the damage taken from melee attacks by 1, to a minimum of 1. ($30) | | The wearer reduces the damage taken from melee attacks by 1, to a minimum of 1. ($30) | ||
|- | |- | ||
| | | Two Colt 1911 Pistols | ||
| Damage: | | Damage: 2, Injury: 3, Range: 75', Ammo: OO (2). ($36.75 each) | ||
|- | |||
| Flashlight | |||
| Can see up to 40' in one direction. 3 uses. ($25) | |||
|- | |||
|} | |} | ||
Latest revision as of 22:29, 22 March 2026

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Mary O'Bannion
Caucasian woman, 25 years old, 5'7" and 155 lbs
Hunter archetype
Overview
The daughter of the current O'Bannion patriarch, Mary is an active member of the O'Bannion criminal outfit in Arkham.
Character
| Archetype: Hunter | Total XP Earned: 0 |
| Personality: Ambitious | Unused XP: 0 |
| Insight: 1 | Money: $5.50 |
| Skills | |||
| Agility | 5+ | Knowledge | 6 |
| Athletics: | 6 | Resolve | 5+ |
| Wits | 6 | Melee Combat | 5+ |
| Presence | 6 | Ranged Combat | 4+ |
| Intuition | 6 | Lore | 6 |
| Knacks | |
| Killing Blow | When your character inflicts an injury, add 1 to the result of the injury roll. |
| Gear | |
| Lucky foot | Once per session, perform a simple action to recover one Insight. ($0) |
| Stick of gum | Once per session, perform a simple action to remove one Horror. ($1) |
| Cape | When performing a reaction to avoid a ranged attack, the wearer may reroll the result once. ($15) |
| Heavy clothes | The wearer reduces the damage taken from melee attacks by 1, to a minimum of 1. ($30) |
| Two Colt 1911 Pistols | Damage: 2, Injury: 3, Range: 75', Ammo: OO (2). ($36.75 each) |
| Flashlight | Can see up to 40' in one direction. 3 uses. ($25) |
Family
To do
Occult Ties
... add info here...