Warhammer:Chaos Incursion Near Marienburg: Difference between revisions
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=== Army Lists=== | === Army Lists=== | ||
[[ | [[File:CorwynNiTessine-BR1-ChaosIncursion-HE-Forces.png|alt=]] | ||
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==Deployment== | ==Deployment== | ||
[[Image:CorwynNiTessine--BR1-OldWorld-ChaosIncursion1-Setup|800px]] | [[Image:CorwynNiTessine--BR1-OldWorld-ChaosIncursion1-Setup|800px|link=Special:FilePath/CorwynNiTessine--BR1-OldWorld-ChaosIncursion1-Setup]] | ||
The Chaos forces align themselves as close as possible to the enemy, with the High Elven forces mostly mirroring them. | The Chaos forces align themselves as close as possible to the enemy, with the High Elven forces mostly mirroring them. | ||
===Chaos Turn 1=== | ===Chaos Turn 1=== | ||
[[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos1|800px]] | [[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos1|800px|link=Special:FilePath/CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos1]] | ||
All Chaos forces march forward with no hesitation, except for the Daemon Prince who makes sure to not move past the Marauders. | All Chaos forces march forward with no hesitation, except for the Daemon Prince who makes sure to not move past the Marauders. | ||
===Elves Turn 1=== | ===Elves Turn 1=== | ||
[[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves1|800px]] | [[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves1|800px|link=Special:FilePath/CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves1]] | ||
The Glade Riders ensure that they are exactly 16" away from the Spawn, which is half their ranged distance. They shoot at the Spawn and inflict 1 wound. The spellsinger Nightfall tries to cast a spell, but alas she fails. | The Glade Riders ensure that they are exactly 16" away from the Spawn, which is half their ranged distance. They shoot at the Spawn and inflict 1 wound. The spellsinger Nightfall tries to cast a spell, but alas she fails. | ||
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===Chaos Turn 2=== | ===Chaos Turn 2=== | ||
[[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos2|800px]] | [[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos2|800px|link=Special:FilePath/CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos2]] | ||
Chaos moves forward again, but everything except the spawn hold back a little so as to make sure that the elven Sea Guard don't try to charge them. | Chaos moves forward again, but everything except the spawn hold back a little so as to make sure that the elven Sea Guard don't try to charge them. | ||
===Elves Turn 2=== | ===Elves Turn 2=== | ||
[[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves2|800px]] | [[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves2|800px|link=Special:FilePath/CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves2]] | ||
[[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves2-Photo|800px]] | [[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves2-Photo|800px|link=Special:FilePath/CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves2-Photo]] | ||
The high eleven general Koralith does a surprising march move, 20" ahead, flying over the Chaos troops. He's now in a position to charge the Chaos Marauders from behind. | The high eleven general Koralith does a surprising march move, 20" ahead, flying over the Chaos troops. He's now in a position to charge the Chaos Marauders from behind. | ||
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===Chaos Turn 3=== | ===Chaos Turn 3=== | ||
[[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos3|800px]] | [[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos3|800px|link=Special:FilePath/CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos3]] | ||
The Chaos Marauders do a 180' turn, and move up 2 inches, so as to not be charged in the rear or flank. | The Chaos Marauders do a 180' turn, and move up 2 inches, so as to not be charged in the rear or flank. | ||
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===Elves Turn 3=== | ===Elves Turn 3=== | ||
[[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves3|800px]] | [[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves3|800px|link=Special:FilePath/CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves3]] | ||
The Glade Riders do a march across the back of the Elven line, repositioning themselves to the West and to the rear of the Sea Guard. | The Glade Riders do a march across the back of the Elven line, repositioning themselves to the West and to the rear of the Sea Guard. | ||
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===Chaos Turn 4=== | ===Chaos Turn 4=== | ||
[[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos4|800px]] | [[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos4|800px|link=Special:FilePath/CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos4]] | ||
[[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos4-Photo|800px]] | [[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos4-Photo|800px|link=Special:FilePath/CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos4-Photo]] | ||
The Chaos Marauders pivot again, and move forward, setting up a charge. | The Chaos Marauders pivot again, and move forward, setting up a charge. | ||
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=== Chaos Turn 4 Pursuit === | === Chaos Turn 4 Pursuit === | ||
[[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos4Pursuit|800px]] | [[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos4Pursuit|800px|link=Special:FilePath/CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Chaos4Pursuit]] | ||
The high elven Sea Guard have had enough at least, and flee. The Swordmasters do likewise. Perhaps due to fright both forces don't manage to go far, and the Chaos forces mercilessly strike them down. | The high elven Sea Guard have had enough at least, and flee. The Swordmasters do likewise. Perhaps due to fright both forces don't manage to go far, and the Chaos forces mercilessly strike them down. | ||
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===Elves Turn 4=== | ===Elves Turn 4=== | ||
[[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves4|800px]] | [[Image:CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves4|800px|link=Special:FilePath/CorwynNiTessine-BR1-OldWorld-ChaosIncursion1-Elves4]] | ||
The Daemon Prince and the nearby group of Forsaken easily rip apart the Glade Riders and their Spellsinger, leaving nothing but torn scraps. | The Daemon Prince and the nearby group of Forsaken easily rip apart the Glade Riders and their Spellsinger, leaving nothing but torn scraps. |