Lia and Silaqui
Chosen from amongst his companions, these two women hold special recognition.

Skye has gained sufficient attention that he's somewhat at a loss with what to do regarding the people who wish to follow him. While there are no ranks within his group of companions, Lia and Silaqui are respected by the others and Skye often calls upon them when tasks need to be performed.

Silaqui is from Celene, and she has a friendly personality that immediately puts people at ease. Those elves who admire Skye for the actions he's reported back to the court of Celene also tend look up to Silaqui.

Lia is from Barony Dieren in the Gran March, a place where elves in the Gran March have come together to congregate. She is militaristic minded, and her words and actions are inspiring to many, especially those who joined Skye for his actions in Barony Cragmor where he received a Commandant's Shield award.

Stat block - Lia
Female grey elf Marshal 2; Medium Humanoid (Elf); HD 2d8+2; hp 15; Init +0; Spd 30ft.; AC 15, touch 10, flat-footed 15 (+4 armor, +1 shield); BAB +1; Atk +2 ranged (1d8/x3, mw composite longbow) or +0 melee (1d8/19-20, longsword); SQ Major aura, Minor aura, elf traits; AL CG; SV Fort +4, Ref +0, Will +3; Str 8, Dex 10, Con 12, Int 10, Wis 10, Cha 16
    Skills and feats: Diplomacy +15 (+18*), Knowledge (Nobility) +5, Knowledge (Local: Sheldomar) +5, Sense Motive +5; Skill Focus (Diplomacy).
    Minor Aura - Motivate Charisma (Su): *All those within 60 feet of Lia gain a bonus equal to her Charisma modifier (+3) on Charisma checks and Charisma-based skill checks.
    Major Aura - Motivate Ardor (Su): All those within 60 feet of Lia gain a +1 bonus to damage rolls.
    Possessions: Chainshirt, buckler, longsword, dagger, masterwork composite longbow, 40 arrows, 20 cold iron arrows, 10 silver arrows, healer's kit, light warhorse, bit and bridle, riding saddle, saddlebags, chain shirt barding, courtier's outfit, half-plate, tower shield, and heavy wooden shield. (1,849gp)

Stat block - Silaqui
Female grey elf Bard 2; Medium Humanoid (Elf); HD 2d6+2; hp 12; Init +0; Spd 30ft.; AC 15, touch 10, flat-footed 15 (+4 armor, +1 shield); BAB +1; Atk +1 ranged (1d8-1/x3, composite longbow) or +0 melee (1d8-1/19-20, longsword); SA Spells; SQ Bardic music 2/day, bardic knowledge, countersong, fascinate, inspire courage +1, elf traits; AL CG; SV Fort +1, Ref +3, Will +3; Str 8, Dex 10, Con 12, Int 10, Wis 10, Cha 16
    Skills and feats: Diplomacy +14, Gather Information +8, Knowledge (Nobility) +5, Knowledge (Local: Sheldomar) +5, Perform (Sing) +8, Sense Motive +7; Negotiator.
    Bardic Music (Su): Twice per day Silaqui can use her song or poetics to produce magical effects.
    Countersong (Su): A bardic music effect, this ability allows the bards to counter magical effects that depend on sound.
    Fascinate (Sp): A bardic music effect, the Fascinate ability allows Silaqui to captivate an individual, causing them to do nothing but sit and listen.
    Inspire Courage (Su): A bardic music effect, this allows a bard to bolster her companions against fear and improve their combat abilities. To be affected, the ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.
    Bard Spells Known (3/1; base DC = 13 + spell level): 0th - detect magic, mage hand, read magic, message, prestidigitation; 1st - charm person, disguise self.
    Possessions: Chainshirt, buckler, longsword, dagger, masterwork composite longbow, 40 arrows, 20 cold iron arrows, 10 silver arrows, healer's kit, light warhorse, bit and bridle, riding saddle, saddlebags, chain shirt barding, masterwork mandolin, courtier's outfit, half-plate, heavy wooden shield, and tower shield. (1,949gp)