+3 lvl,
+1 ability,
+4 feat
+3 lvl,
+5 ability,
+2 armor,
+1 magic
+3 lvl,
+1 magic,
+0 ability
+3 lvl,
+1 magic,
+5 ability
+3 lvl,
+1 magic,
+2 ability,
+1 race,
+2 class
+3 lvl,
+3 prof,
+1 ability
Weapon
Arcane,
Thunder,
Implement
Arcane,
Fire,
Implement
Arcane,
Cold,
Implement
Arcane,
Radiant,
Implement
Arcane,
Illusion,
Psychic,
Implement
Arcane,
Force
Teleportation
Arcane,
Implement,
Poison,
Zone
Arcane,
Conjuration,
Fire,
Implement
Arcane,
Implement,
Sleep
Arcane,
Implement,
Illusion
Divine,
Healing
+3 lvl,
+5 trained,
+2 class,
+5 ability
+3 lvl,
+5 trained,
+2 ability
+3 lvl,
+5 trained,
+2 class,
+5 ability
+3 lvl,
+5 trained,
+2 ability,
+1 region
+3 lvl,
+5 trained,
+5 ability
+3 lvl,
+5 trained,
+1 ability
Corwyn Eladrin Wizard 6
Init +8 Perception +11, low-light
HP 40; Bloodied 20
AC 21 (24); Fortitude 14, Reflex 19, Will 19
Saving Throws +5 vs Charm
Speed 6
Healing Surges 6; Surge Value 10
Thunderwave (standard) ♦ Keywords
Blast 3; +9 vs Fort; 1d6+8 damage. Push 2.
Scorching Burst (standard) ♦ Keywords
Burst 1 within 10; +9 vs Ref; 1d6+8 damage.
Color Spray (standard) ♦ Keywords
Close Blast 5; +9 vs Will; 1d6+8 damage and dazed till end of my next turn.
Icy Terrain (standard) ♦ Keywords
Burst 1 within 10; +9 vs Ref; 1d6+8 damage and prone. Area is difficult terrain till end of your next turn; end it as a minor action.
Fey Step (move) ♦ Keywords
Teleport up to 5 squares.
Sleep (move) ♦ Keywords
Burst 2 within 20. Hit: Target is slowed (save ends), and upon failed save becomes unconscious (save ends). Miss: Target is slowed (save ends).
Stinking Cloud (standard) ♦ Keywords
Burst 2 within 20; +9 vs Fort; 1d10+8 damage. Sustain minor. Blocks LoS. Creatures entering or starting in zone take 1d10+8 damage. Move zone 6 squares as move action.
Flaming Sphere (standard) ♦ Keywords
Ranged 10; +9 vs Ref; 2d6+8 damage. Sustain minor. Adjacent take 1d4+8 damage. Move action to move it 6 squares. Occupies a square.
Spectral Hound (standard) ♦ Keywords
Ranged 10. Effect: Creature illusion of a hound that can flank. Gain a +1 bonus to all defenses, and +5 to Perception. Sustain minor. Can move it 5 squares as free action (ignores difficult terrain).
Str 8 (-1)
Con 10 (+0)
Dex 13 (+1)
Int 21 (+5)
Wis 14 (+2)
Cha 12 (+1)
Skills Arcana +15, History +15, Perception +11, Religion +13, Stealth +9
Feats Multi(Swordmage), Improved Init, Leather Armor Proficiency, Eladrin Soldier
Alignment Unaligned
Languages Common, Elven
Equipment +1 staff of the war mage, +1 longsword, +1 wand, +1 mnemonic staff(AV 104), amulet of protection +1, veteran's leather armor +1(AV 55), Giant Draft Lizard (AV 12), tunic, wand, 6 daggers, leather armor, longsword, standard adventurer's kit, climber's kit, 50' silk rope, ritual book, spellbook.
Rituals Comprehend Languages (Arcana), Floating Disk (Arcana), Animal Messenger (Nature).
Gold 420 gp XP 9480 xp