Corwyn
13th level Wizard / Bloodmage
Male Gold Elf (Eladrin), Unaligned portrait

 Ability   Score   Modifiers 
Str
Con
Dex
Int
Wis
Cha
9
11
14
23
16
13
-1
0
2
6
3
1
 AC   Base   Ability   Armor   Enhanc.   Other 
25/26 16 6 0 3 (1)
 
 Defense   Score   Base   Ability   Enhanc.   Other 
Fort:
Reflex:
Will:
19/20
25/21
26/27
16
16
16
0
6
3
3
3
4
(1)
(1)
3 (4)

HIT POINTS
81
Base: 10+Int
Per Level: +4
Bloodied: 40
Healing Value: 20+1=21
Healing Surges: 8
Vision: Low-Light
Passive Perception: 24 (25 w/elf)
Passive Insight: 19
Speed: 6
Init: +14
Saves: +5 vs Charm
Racial Benefits
Longsword proficiency
Fey origin
Trance
Fey Step: Teleport 5
Feats
Arcane Familiar(AP 139) : Claw (DRA 374)
Durable
Weapon Focus (Staff)
Versatile Expertise (Light Blade/Staff)
Enlarge Spell (AP 125)
Arcane Implement Proficiency (Light Blade)
Dual Implement Spellcaster
Class Benefits
Implement Mastery - Orb

Paragon Path
Bolstering Blood: 1d10/2d10
Blood Action: With AP, attack deals
   ongoing 10 dmg (save ends -2)
Power Type To Hit Damage Action Keywords
Thunderwave close +17 vs Fort 1d6+17(+19 w/CA) standard Arcane, Implement, Thunder
Close Blast 3. Hit: Push 3 squares (Wis mod).
Winged Horde area +17 vs Will 1d6+11(+13 vs/CA) standard Arcane, Implement, Psychic
Burst 1 within 10. Enemies only. Hit: the target cannot take opportunity actions until end of your next turn.
Blood Pulse area +17 vs Will 2d6+17(+19 w/CA) standard Arcane, Implement
Burst 3 within 20. Enemies only. Hit: until end of your next turn target takes 5 dmg for every square it willingly leaves.
Twist of Space area +17 vs Will 1d6+17(+19 w/CA) standard Arcane, Teleportation, Implement
Burst 1 within 10. Hit: target is teleported 3 squares and slowed until end of your next turn.
Color Spray close +17 vs Will 1d6+17(+19 w/CA) standard Arcane, Implement, Radiant
Close Blast 5. Hit: target is dazed till end of my next turn.
Prismatic Burst area +17 vs Ref 3d6+17(+19 w/CA) standard Arcane, Implement, Radiant
Burst 2 within 20. Hit: target is blind until end of my next turn.
Shield personal - - interrupt Arcane, Force
Gain a +4 power bonus to AC and Reflex till end of your next turn.
Sleep area +16 vs Will - standard Arcane, Implement, Sleep
Burst 2 within 20. Hit: Target is slowed (save -5/-2). If save fails, then unconscious (save -5/-2). Miss: target is slowed (save -5/-2).
Grasp of the Grave (DRA 372) area +17 vs Ref 1d10+17(+19 w/CA) standard Arcane, Implement, Necrotic, Zone
Burst 2 within 20. Miss: Half damage. No sustain. Enter or start in zone takes 5 necrotic and is dazed until the end of your next turn.
Summon Succubus (DRA 385) ranged - - minor Arcane, Charm, Implement, Summoning
Ranged 10. Succubus has speed 6, fly 6, and resist 10 fire. Intrinsic Nature: It shifts 1 square and attacks you or your nearest ally within range. Attack: Standard Action, Ranged 5; targets one creature; +17 vs Will; 1d10+17(+19) damage, and the target is dominated until the end of your next turn. Once a creature has been dominated, the target cannot be dominated by the succubus again.
Strategist's Epiphany close - - free History
Close Burst 5. Trigger: You roll init. Target: You and each ally. Effect: You make a History check, and each target can use the result as their initiative.
Mass Resistance close - - minor Arcane
Close burst 10. You and allies gain 12 resist for encounter to acid, cold, fire, force, lightning, necrotic, poison, psychic, or thunder.
Soul Burn personal - - minor Arcane
Spend a healing surge. Instead of regaining hit points, you regain 1 encounter power.
Equipment
Armor: veteran's (AV 55) githweave armor +3
Arms: none
Feet: none
Hands: none
Head: phrenic crown
Neck: amulet of protection +3
Waist: belt of vigor (heroic)

Carried:
ebony fly (AV 181), veterans's leather armor +1 (AV 55), impenetrable barding (AV 123), staff of the war mage +1 (x2), cunning dagger +2, accurate staff of ruin +3, orb of impenetrable escape +2, eager hero's tattoo (heroic), Siberys shard of the mage - heroic (EBPG), +1 mnemonic staff (AV 104), orb of nimble thoughts, subtle dagger +2, dice of auspicious fortune, battle standard of healing, earthroot staff +1, frozen whetstone, wand +1, giant draft lizard (AV 12), wand, 6 daggers, longsword, leather armor, climber's kit, 50' silk rope, camouflaged clothing(Dra 373), footpads(Dra 373), spellbook, adventurer's kit.
 
Skills Score Base Trained Ability Other
Acrobatics (Dex)
Arcana (Int)
Athletics (Str)
Bluff (Cha)
Diplomacy (Cha)
Dungeoneering (Wis)
Endurance (Con)
Heal (Wis)
History (Int)
Insight (Wis)
Intimidate (Cha)
Nature (Wis)
Perception (Wis)
Religion (Int)
Stealth (Dex)
Streetwise (Cha)
Thievery (Dex)
+8
+19
+5
+7
+12
+9
+6
+9
+19
+9
+7
+9
+14
+17
+8
+7
+8
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6

5


5



5



5
5



2
6
-1
1
1
3
0
3
6
3
1
3
3
6
2
1
2
0
2
0
0
0
0
0
0
2
0
0
0
0
0
1
0
0
Experience
39,005 xp
Coins
500 gp (Gauntlets of the Ram (3,400gp) + Healer's Brooch (give to cleric; 840gp) + Orb of Mental Consistution (680gp) + Rythm Blade +1 (680gp) + Forgemaster's Gloves (resist 5 fire, 1,800gp) )
Gems
none
Other Valuables
none
Rituals: Gentle Repose, Comprehend Languages, Animal Messenger, Object Reading (AP 157), Hand of Fate, Comrade's Succor (DRA 380).
Languages: Elven, Common.
Region: Thay