+1 lvl,
+2 class
+1 lvl,
+3 ability,
+3 armor,
+1 magic
+1 lvl,
+0 magic,
+3 ability
+1 lvl,
+0 magic,
+3 ability
+1 lvl,
+0 magic,
+1 ability,
+1 class
+1 lvl,
+3 prof,
+3 ability,
+1 magic
Martial,
Weapon
Martial,
Weapon
Martial,
Weapon
Martial,
Weapon
Martial,
Healing
Martial,
Weapon
+1 lvl,
+3 ability,
+4 race
+1 lvl,
+5 trained,
+3 ability
+1 lvl,
+5 trained,
+1 ability
+1 lvl,
+5 trained
+1 lvl,
+5 trained,
+1 region
Corwyn Drow Warlord 3
Init +3 Perception +7, darkvision
HP 32; Bloodied 16
AC 18; Fortitude 15, Reflex 14, Will 13
Speed 6
Healing Surges 7; Surge Value 8
Melee Basic (standard) ♦ Weapon
+8 vs AC; 1d10+4 damage, reach 2.
Commander's Strike (standard) ♦ Keywords
Reach 2. Effect: An ally of your choice makes a melee basic attack against the target with a +3 (Int) untyped damage bonus.
Wolf Pack Tactics (standard) ♦ Keywords
+8 vs AC; 1d10+4 damage, reach 2. Special: Before you attack, let one ally adjacent to you or the target shift 1.
Warlord's Favor (standard) ♦ Keywords
+8 vs AC; 2d10+4 damage, reach 2. Hit: One ally within 5 gains +4 power bonus to attack rolls until end of your next turn.
Steel Monsoon (standard) ♦ Keywords
+8 vs AC; 2d10+4 damage, reach 2. Hit: 3 (Int) allies within 5 can shift 1.
Shake It Off (minor) ♦ Martial
Ranged 10. You or one ally makes a saving throw with a +1 (Cha) power bonus.
Cloud of Darkness (minor) ♦ Racial
Close burst 1. Cloud of darkness remains until end of your next turn. Blocks line of sight, creatures are blinded till they exit.
Darkfire (minor) ♦ Racial
Ranged 10, +8 vs Reflex. Hit: Until end of your next turn, all attacks have combat advantage, and target cannot go invisible or concealed.
Inspiring Word (minor) ♦ Keywords
Close burst 5. Your or one ally can spend a healing surge and regain an additional 1d6 hp.
Lead the Attack (standard) ♦ Keywords
+8 vs AC; 3d10+4 damage, reach 2. Hit: Until end of encounter, you and each ally within 5 gain a +4 power bonus to hit target. Miss: Only +1.
Str 16 (+3)
Con 10 (+0)
Dex 10 (+0)
Int 17 (+3)
Wis 10 (+0)
Cha 13 (+1)
Skills Athletics +9, Diplomacy +7, Heal +6, Perception +7
Feats Tactical Assault, Greatspear Proficiency
Alignment Unaligned
Languages Common, Elven
Equipment greatspear +1 (AV 9), veteran's hide armor +1 (AV 55), hide armor, longspear, longsword, hand crossbow, 20 crossbow bolts, standard adventurer's kit, light shield.
Gold 0 gp XP 3280 xp