Corwyn
4th level Swordmage
Male Gold Elf, Unaligned Image of Corwyn

 Ability   Score   Modifiers 
Str
Con
Dex
Int
Wis
Cha
13
15
14
20
8
10
1
2
2
5
-1
0
 AC   Base   Ability   Armor   Enhanc.   Other 
24 12 5 3 1 3
 
 Defense   Score   Base   Ability   Enhanc.   Other 
Fort:
Reflex:
Will:
16
19
17
12
12
12
2
5
0
2
2
2
0
0
3

HIT POINTS
48
Base: 15+Con
Per Level: +6
Bloodied: 24
Healing Value: 12
Healing Surges: 10
Vision: Low-Light
Passive Perception: 17
Passive Insight: 11
Speed: 6
Init: +4
Saves: +5 vs Charm
Racial Benefits
Longsword proficiency
Fey origin
Low-light vision
Feats
Hide Armor Proficiency
White Lotus Riposte
Focused Expertise (Longsword)
Class Benefits
Swordbond
Swordmage Aegis
Swordmage Warding
Power Type To Hit Damage Action Keywords
+2 Longsword basic +9 vs AC 1d8+4 standard Weapon
Basic melee attack. Switch to 2-handed for attacks (free action).
Sword Burst close +10 vs Ref 1d6+7 force standard Arcane, Implement, Force
Close burst 1, enemies only. Hit: if the target attacks you before start of next turn, they take 5 (Int) force dmg.
Booming Blade melee +13 vs AC 1d8+8 thunder standard Arcane, Thunder, Weapon
On a hit, if target is adjacent to you at the start of its turn and moves away it 1d6+2 (Con) damage. Also, if target attacks you before start of next turn, they take 5 (Int) thunder dmg.
Aegis of Shielding close - - minor  
Close burst 2. Target takes a -2 penalty to attack rolls. If that attack hits and that marked target is within 10 of you, you can use an immediate interrupt to reduce the damage dealt by 7 (5+Con).
Flame Cyclone close +10 vs Ref 1d8+8 fire standard Arcane, Implement, Fire
Close blast 3.
Transposing Lunge melee +13 vs AC 2d8+8 imm interrupt Arcane, Teleportation, Weapon
On a hit, you teleport the target into a square adjacent to you. When you use your Aegis of Shielding immediate interrupt, you can use this power against the target as part of the interrupt, even if the target is beyond your reach.
Fey Step personal - - move Teleport
Teleport up to 5 squares.
Channeling Shield close - - imm interrupt Arcane
Close burst 10. Effect: You reduce damage by 7 (5+Con). The next successful attack you make before the end of your next turn deals extra damage equal to your Con mod (2).
Dimensional Thunder melee +13 vs Fort 2d8+8 thunder standard Arcane, Teleportation, Thunder, Weapon
Effect: You teleport up your Con mod (2 squares), then you make the attack. Effect: Each enemy adjacent to you gains ongoing 5 thunder damage (save ends).
Equipment
Armor: veteran's hide armor +1 (AV 55)
Arms: none
Feet: none
Hands: none
Head: none
Neck: amulet of protection +2
Ring: none
Ring: none
Waist: none

Carried:
+2 longsword, adventurer's kit.
 
Skills Score Base Trained Ability Other
Acrobatics (Dex)
Arcana (Int)
Athletics (Str)
Bluff (Cha)
Diplomacy (Cha)
Dungeoneering (Wis)
Endurance (Con)
Heal (Wis)
History (Int)
Insight (Wis)
Intimidate (Cha)
Nature (Wis)
Perception (Wis)
Religion (Int)
Stealth (Dex)
Streetwise (Cha)
Thievery (Dex)
+3
+14
+2
+2
+7
+1
+3
+1
+14
+1
+2
+1
+7
+12
+3
+2
+3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2

5


5



5



5
5



2
5
1
0
0
-1
2
-1
5
-1
0
-1
-1
5
2
0
2
-1
2
-1
0
0
0
-1
0
2
0
0
0
1
0
-1
0
-1

Experience
3,720 xp
Coins
616 gp
Gems
none
Other Valuables
Alchemical Reagents: 0 gp worth
Scenarios: EAST1-1, DRAG1-1, SPEC1-1, EAST1-4, BALD1-1, TYMA1-5.
Region: Aglarond.