Corwyn
3rd level Druid
Male Elf, Unaligned Image of Corwyn

 Ability   Score   Modifiers 
Str
Con
Dex
Int
Wis
Cha
12
11
14
10
20
8
1
0
2
0
5
-1
 AC   Base   Ability   Armor   Enhanc.   Other 
16 11 2 3 0 0
 
 Defense   Score   Base   Ability   Enhanc.   Other 
Fort:
Reflex:
Will:
12
14
17
11
11
11
1
2
5
0
0
0
0
1
1

HIT POINTS

42

		
 
Base: 12+Wis
Per Level: +5
 
Bloodied: 21
 
Healing Value: 10
Healing Surges: 7
Vision: Low-Light
Passive Perception: 23
Passive Insight: 21
Speed: 8
Init: +3
Saves: no bonus
Racial Benefits
Longbow and shortbow proficiency
Group awarness:
   +1 racial bonus to Perception
Fey origin
Wild Step
Languages
Elven (race)
Common (race)
 
Feats
Enraged Boar Form
Implement Expertise (staff)
Class Benefits
Wild Shape
Ritual Casting
   Animal Messenger 1/day
 
Backgrounds
Auspicious Birth (DRA 366)
Society - Noble (PHB2 178)
Elf - Fey Ally (PHB2 181)
Power Type To Hit Damage Action Keywords
Pounce melee +8 vs Ref 1d8+6 Standard Beast, Implement, Primal
On a hit, target grants CA to next creature that attacks it before end of my next turn.
Pounce (charge) basic +10 vs Ref 1d8+8 Standard Beast, Implement, Primal
On a hit, target grants CA to next creature that attacks it before end of my next turn.
Grasping Claws melee +8 vs Ref 1d8+6 standard Beast, Implement, Primal
On a hit, target is slowed until end of my next turn.
Grasping Claws (charge) melee +10 vs Ref 1d8+8 standard Beast, Implement, Primal
On a hit, target is slowed until end of my next turn.
Storm Spike ranged 10 +8 vs Ref 1d8+6 standard Implement, Lightning, Primal
On a hit, if target doesn't move at least 2 squares on its turn, it takes 5 (+Wis) lightning damage.
Cull the Herd ranged 5 +8 vs Will 2d8+6 psychic standard Beast, Charm, Psychic, Implement, Primal
On a hit, you pull the target 3 squares.
Predator's Flurry melee +8 vs Ref 1d6+6 standard Beast, Implement, Primal
On a hit, the primary target is dazed until end of your next turn. Effect: Shift your Dex mod, then repeat attack on new target (also dazed on a hit).
Elven Accuracy - - - free -
Reroll an attack roll.
Savage Frenzy close +8 vs Ref 1d6+6 standard Beast, Implement, Primal
Close Burst 1 (2 with Staff), enemies only. On a hit, target is dazed and slowed (save ends both). Miss: 1/2 dmg, and target is slowed until end of your next turn.
Fleet Pursuit - - - minor Divine, Healing, Radiant, Zone
Until end of encounter, you gain a +2 (Dex) power bonus to speed while you are in beast form.
Equipment
Armor: hide armor
Arms: none
Feet: none
Hands: none
Head: none
Neck: none
Ring: none
Ring: none
Waist: none

Carried:
+1 staff of the war mage, staff, ritual book
 
Skills Score Base Trained Ability Other
Acrobatics (Dex)
Arcana (Int)
Athletics (Str)
Bluff (Cha)
Diplomacy (Cha)
Dungeoneering (Wis)
Endurance (Con)
Heal (Wis)
History (Int)
Insight (Wis)
Intimidate (Cha)
Nature (Wis)
Perception (Wis)
Religion (Int)
Stealth (Dex)
Streetwise (Cha)
Thievery (Dex)
+2
+1
+1
+0
+0
+6
+0
+11
+1
+11
+0
+13
+13
+1
+2
+0
+2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
0
0
0
0
0
0
0
5
0
5
0
5
5
0
0
0
0
2
0
1
-1
-1
5
0
5
0
5
-1
5
5
0
2
-1
2
0
0
-1
0
0
0
0
0
0
0
0
2
2
0
1
0
0

Experience
2,800 xp
Coins
420 gp
Gems
none
Other Valuables
Alchemical Reagents: 0 gp worth
Rituals: Animal Messenger, +1.
Scenarios: DRAG1-1, EAST1-4, BALD1-4, TYMA1-5, WATE1-5.