| Corwyn | Wood Elf Cleric 5 | |
| Init +4 | Perception +18, low-light | |
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HP 42; Bloodied 21 AC 17; Fortitude 14, Reflex 15, Will 20 Speed 7 Healing Surges 7; Surge Value 10 |
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| Mace (standard) ♦ Weapon | ||
+5 vs AC; 1d8+1 damage. |
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| Longbow (standard) ♦ Weapon | ||
Ranged 20/40, +6 vs AC; 1d10+2 damage. |
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| Lance of Faith (standard) ♦ Keywords | ||
Ranged 5; +8 vs Ref; 1d8+7 damage. Hit: One ally you see gains +2 power bonus against same target. |
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| Sacred Flame (standard) ♦ Keywords | ||
Ranged 5; +8 vs Ref; 1d6+7 damage. Hit: One ally you see gains either 1 temp hp or makes a save. |
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| Divine Glow (standard) ♦ Keywords | ||
Close Blast 3; +8 vs Ref; 1d8+7 damage. Effect: Allies in blast gain +2 power bonus to hit till end of my next turn. |
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| Command (standard) ♦ Keywords | ||
Ranged 10; +8 vs Will. Hit: Target is dazed until end of my next turn, also knock it prone or slide it 4 squares. |
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| Healing Word (minor) ♦ Keywords | ||
Close Burst 5. You or one ally can spend a healing surge plus regain 1d6+5 hp. Use twice per encounter. |
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| Hunter's Quarry (minor) ♦ none | ||
Designate nearest opponent as your quarry. Deal 1d6 extra damage till end of your next turn. |
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| Channel: Divine Fortune (free) ♦ Divine | ||
Gain +1 power bonus to next attack roll or save before end of your next turn. |
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| Channel: Turn Undead (standard) ♦ Keywords | ||
Close Burst 2; +8 vs Will; 1d10+7 damage. Hit: Push 5 squares, and immobile till end of my next turn. Miss: half damage only. |
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| Bless (standard) ♦ Divine | ||
Close Burst 20; You and each ally. Effect: Until end of encounter, all targets gain +1 power bonus to attack rolls. |
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| Beacon of Hope (standard) ♦ Keywords | ||
Close Burst 3; +8 vs Will; Weakens enemies. Effect: You and all allies in burst regain 10 hp and your healing powers restore +5 hp till end of encounter. |
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| Consecrated Ground (standard) ♦ Keywords | ||
Close Burst 1. Move action to move it 3. Enemies that start within take 1d6+2 radiant damage. You and allies that start within heal 7 hit points. Sustain minor. |
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| Str 12 (+1) Con 10 (+0) |
Dex 14 (+2) Int 8 (-1) |
Wis 21 (+5) Cha 13 (+1) |
| Skills Diplomacy +8, Heal +12, Nature +9, Perception +18, Religion +6, Stealth +9 | ||
| Feats Multi(Ranger), Astral Fire, Skill Focus: Perception | ||
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Alignment Unaligned Languages Common, Elven Region Aglarond |
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| Equipment holy symbol +1, amulet of protection +1, veteran's leather armor +1, leather armor, tunic, holy symbol, leather armor, mace, longbow, quiver and 60 arrows, standard adventurer's kit, ritual book. | ||
| Rituals Comprehend Languages (Arcana), Gentle Repose (Religion). | ||
| Gold 375 gp | XP 3951 xp | |