+2 lvl,
+2 ability,
+2 armor,
+1 magic
+2 lvl,
+1 ability,
+1 magic
+2 lvl,
+2 ability,
+1 magic
+2 lvl,
+5 ability,
+2 class,
+1 magic
Divine,
Radiant,
Implement
Divine,
Radiant,
Implement
Divine,
Radiant,
Implement
Divine,
Healing
Charm,
Implement,
Divine
Divine,
Radiant,
Implement
Divine,
Healing,
Implement
Divine,
Healing,
Radiant,
Zone
+2 lvl,
+5 trained,
+1 ability
+2 lvl,
+5 trained,
+5 ability
+2 lvl,
+5 ability,
+2 race
+2 lvl,
+5 trained,
+5 ability,
+2 race,
+3 skill focus,
+1 region
+2 lvl,
+5 trained,
-1 ability
+2 lvl,
+5 trained,
+2 ability
Corwyn Wood Elf Cleric 5
Init +4 Perception +18, low-light
HP 42; Bloodied 21
AC 17; Fortitude 14, Reflex 15, Will 20
Speed 7
Healing Surges 7; Surge Value 10
Mace (standard) ♦ Weapon
+5 vs AC; 1d8+1 damage.
Longbow (standard) ♦ Weapon
Ranged 20/40, +6 vs AC; 1d10+2 damage.
Lance of Faith (standard) ♦ Keywords
Ranged 5; +8 vs Ref; 1d8+7 damage. Hit: One ally you see gains +2 power bonus against same target.
Sacred Flame (standard) ♦ Keywords
Ranged 5; +8 vs Ref; 1d6+7 damage. Hit: One ally you see gains either 1 temp hp or makes a save.
Divine Glow (standard) ♦ Keywords
Close Blast 3; +8 vs Ref; 1d8+7 damage. Effect: Allies in blast gain +2 power bonus to hit till end of my next turn.
Command (standard) ♦ Keywords
Ranged 10; +8 vs Will. Hit: Target is dazed until end of my next turn, also knock it prone or slide it 4 squares.
Healing Word (minor) ♦ Keywords
Close Burst 5. You or one ally can spend a healing surge plus regain 1d6+5 hp. Use twice per encounter.
Hunter's Quarry (minor) ♦ none
Designate nearest opponent as your quarry. Deal 1d6 extra damage till end of your next turn.
Channel: Divine Fortune (free) ♦ Divine
Gain +1 power bonus to next attack roll or save before end of your next turn.
Channel: Turn Undead (standard) ♦ Keywords
Close Burst 2; +8 vs Will; 1d10+7 damage. Hit: Push 5 squares, and immobile till end of my next turn. Miss: half damage only.
Bless (standard) ♦ Divine
Close Burst 20; You and each ally. Effect: Until end of encounter, all targets gain +1 power bonus to attack rolls.
Beacon of Hope (standard) ♦ Keywords
Close Burst 3; +8 vs Will; Weakens enemies. Effect: You and all allies in burst regain 10 hp and your healing powers restore +5 hp till end of encounter.
Consecrated Ground (standard) ♦ Keywords
Close Burst 1. Move action to move it 3. Enemies that start within take 1d6+2 radiant damage. You and allies that start within heal 7 hit points. Sustain minor.
Str 12 (+1)
Con 10 (+0)
Dex 14 (+2)
Int 8 (-1)
Wis 21 (+5)
Cha 13 (+1)
Skills Diplomacy +8, Heal +12, Nature +9, Perception +18, Religion +6, Stealth +9
Feats Multi(Ranger), Astral Fire, Skill Focus: Perception
Alignment Unaligned
Languages Common, Elven
Region Aglarond
Equipment holy symbol +1, amulet of protection +1, veteran's leather armor +1, leather armor, tunic, holy symbol, leather armor, mace, longbow, quiver and 60 arrows, standard adventurer's kit, ritual book.
Rituals Comprehend Languages (Arcana), Gentle Repose (Religion).
Gold 375 gp XP 3951 xp