Corwyn
10th level Cleric of Mystra
Male Wood Elf, Unaligned Image of Corwyn

 Ability   Score   Modifiers 
Str
Con
Dex
Int
Wis
Cha
12
10
13
8
22
15
1
0
1
-1
6
2
 AC   Base   Ability   Armor   Enhanc.   Other 
21 15 1 3 2 0
 
 Defense   Score   Base   Ability   Enhanc.   Other 
Fort:
Reflex:
Will:
19
19
26
15
15
15
1
1
6
3
3
3
0
0
2

HIT POINTS
67
Base: 12+Con
Per Level: +5
Bloodied: 33
Healing Value: 16
Healing Surges: 7-1=6
Vision: Low-Light
Passive Perception: 34
Passive Insight: 22
Speed: 7
Init: +6
Saves: no bonus
Racial Benefits
Longbow and shortbow proficiency
+1 racial bonus to Perception for allies
Fey origin
Ignore difficult terrain when shifting
Elven accuracy: free action, encounter
Feats
Healer's Implement
Astral Fire
Skill Focus: Perception
Implement Expertise (symbol)
Restful Healing
Divine Rage
Class Benefits
Channel Divinity
Healer's Lore
Ritual Casting
Healing Word
Power Type To Hit Damage Action Keywords
Mace basic +8 vs AC 1d8+1 Standard Weapon
Basic melee attack.
Astral Seal ranged 5 +16 vs Ref - standard Divine, Implement, Healing
Hit: until end of your next turn, target takes a -2 penalty to defense. Next ally who hits it regains 2base+2cha+2feat+6wis=12 hp.
Sacred Flame ranged 5 +14 vs Ref 1d6+9 radiant standard Divine, Implement, Radiant
Hit: One ally you can see chooses to either gain 7 temp hp (Char mod + 1/2 lvl) or to make a save.
Divine Glow close +14 vs Ref 1d8+9 radiant standard Divine, Implement, Radiant
Close blast 3. Effect: Allies in blast gain +2 power bonus to hit till end of your next turn.
Command ranged +14 vs Will - standard Divine, Implement, Charm
Ranged 10. Hit: Target is dazed until end of my next turn, also knock it prone or slide it 4 squares.
Searing Light ranged +14 vs Ref 2d6+9 radiant standard Divine, Implement, Radiant
Ranged 10. On a hit the target is blinded until the end of my next turn.
Healing Word close - - minor Divine, Healing
Close burst 5. Effect: You or one ally can spend a healing surge and regain an additional 2d6+6 hit points. Twice per encounter.
Channel: Divine Fortune personal - - free Divine
Effect: You gain +1 bonus to next attack roll or save before end of your next turn.
Channel: Turn Undead close +14 vs Will 2d10+9 radiant standard Divine, Implement, Radiant
Close burst 2. Hit: push the targets 5 (3+Cha) squares, and they're immobile until end of your next turn. Miss: Half damage.
Channel: Divine Rage close +14 vs Will - minor Divine, Implement
Close burst 1, enemies only. Hit: Push 1 square, targets take -2 to attack rolls until end of my next turn. Miss: Push 1 square.
Blade Barrier wall 5 - see below standard Divine, Conjuration, Implement
Wall is difficult terrain. Creatures entering or starting in wall take 3d6+6 damage plus 5 ongoing damage (save ends).
Beacon of Hope close +14 vs Will Weakened standard Divine, Healing, Implement
Close burst 3. Hit: Targets are weakened till end of their next turn. Effect: You and all allies in burst regain 13 hp (+1d6 from symbol of life!, minor action) and your healing powers restore +5 hp till end of encounter.
Consecrated Ground close - see below standard Divine, Healing, Radiant, Zone
Close burst 1. Move action to move it 3. Enemies that start within take 1d6+3 radiant damage. You and allies that start within heal 9 hit points. Sustain minor.
Cure Serious Wounds touch - - standard Divine, Healing
You or one creature. The target regains hp as if they had spent 2 healing surges + 6 (Healer's Lore) hp.
Mass Cure Light Wounds close - - standard Divine, Healing
Close Burst 5, you and each ally. The target regains hp as if they had spent 1 healing surge + 8 (Cha+Healer's Lore) hp.
Angelic Witnesses close - - minor Divine, Conjuration
Close Burst 10. Sustain minor (and it moves angels 3 squares). Conjure 1 ghost + 1 per channel power or healing word cast since last turn. Adjacent ally who uses a healing surge gets +4 hp.
Equipment
Armor: veteran's hide armor +2 (AV 55)
Arms: none
Feet: none
Hands: none
Head: cannith goggles (Dra 365)
Neck: periapt of wisdom +3
Ring: none
Ring: none
Waist: none

Carried:
+2 symbol of life, +1 holy symbol, veteran's leather armor +1 (AV 55), amulet of protection +1, camouflaged clothing (Dra 373), footpads (Dra 373), handaxe, leather armor, mace, longbow, quiver and 60 arrow, dagger, holy symbol, ritual book, adventurer's kit.
 
Skills Score Trained Ability Other
Acrobatics (Dex)
Arcana (Int)
Athletics (Str)
Bluff (Cha)
Diplomacy (Cha)
Dungeoneering (Wis)
Endurance (Con)
Heal (Wis)
History (Int)
Insight (Wis)
Intimidate (Cha)
Nature (Wis)
Perception (Wis)
Religion (Int)
Stealth (Dex)
Streetwise (Cha)
Thievery (Dex)
+5
+4
+5
+7
+12
+12
+4
+17
+4
+12
+7
+14
+24
+9
+5
+7
+5




5


5




5
5



1
-1
1
2
2
6
0
6
-1
6
2
6
6
-1
1
2
1
-1
0
-1
0
0
1
-1
1
0
1
0
3
8
0
0
0
-1

Experience
22,641 xp
Coins
4,022 gp
Gems
none
Other Valuables
Alchemical Reagents: 0 gp worth
Rituals: Gentle Repose, Comprehend Languages.
Region: Aglarond